politestpirate: (Taking Bets)
Henry Wellard ([personal profile] politestpirate) wrote2006-07-03 10:33 pm
Entry tags:

Meme: Ask Me Tell Me

Ask Wellard something-

Or tell me something I don't know about him. Yet.

[identity profile] nepheliad.livejournal.com 2006-07-04 08:25 am (UTC)(link)
I am damn interested ever since the chat conversation about Wellard and 'ships if there actually is a potential one and if it's Hannah.

But I guess that's asking you.

I lose.

[identity profile] cupenny.livejournal.com 2006-07-05 11:51 pm (UTC)(link)
(As Wellard would look blankly at the mention of ships in that sort of context-)

There is nothing planned. I've tried to plan relationships OOCly before (in other games), and I've never had that work out. What's always seemed to work best for chars and relationships, that I've seen, is to just let them happen. They meet someone they like, and it starts going that way, fine.

(I'm also quite leery of "omg love at first sight!", because relationships that happen that way, IRL? Are quite rare. There are crushes, there are breakups, there is dealing with someone you can't stand who likes you, and so on. All of those normal aspects of relationships tend to be rare in games, I've noticed.)

As for Wellard, and relationships? There are a bunch of issues on his side, at least, that pretty means any possible relationship is not going to go smoothly. ... Which is actually pretty normal, actually. But it will have to take time, and its not going to be easy.
kitchen_maid: (Default)

[personal profile] kitchen_maid 2006-07-04 03:12 pm (UTC)(link)
If you could have anything, without worrying about propriety or consequence or practicality, what would it be?

[identity profile] politestpirate.livejournal.com 2006-08-09 10:04 pm (UTC)(link)
(And after ages of thinking this one over- a month, even!-)

(And not that Wellard would ever think this consciously, as of yet-)

He is building flying ships. There is more sky above the outside of Milliways than there is lake, but... even that is finite, here.

Ships are not meant to be confined to the finite.